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Adobe 9A0-148 Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Creating Interactive Content | - Creating interactive animations and applications - Using ActionScript 3.0 |
| Publishing and Deployment | - Exporting applications and Adobe AIR content - Publishing Flash content |
| Working with Video and Multimedia | - Audio and multimedia integration - Importing and controlling video content |
| Creating and Editing Graphics | - Drawing tools and graphic editing - Symbols, instances, and reusable assets |
| Working with the Flash Environment | - Flash workspace, panels, tools, and preferences - Managing documents, libraries, and assets |
| Working with Timeline and Animation | - 3D transformations and animation effects - Layers, frames, keyframes, and timeline management - Motion tweening and shape tweening |
Adobe Flash CS5 Sample Questions:
Question 1
Which statement about cue points is true?
A. Parameters can be added to ActionScript cue points in the Property inspector.
B. ActionScript cue points can be accessed by other applications in addition to Flash.
C. ActionScript cue points alter the metadata of the video.
D. Cue points can only be added using the ActionScript panel.
Question 2
You want to change the property of a symbol from a graphic to a movie clip using the Library panel. What should you do?
A. Right-click (Ctrl-click) on the symbol within the Library's preview window and choose Properties.
B. Click on the New Symbol icon found at the bottom of the Library panel.
C. Click on the Options submenu and select Rename.
D. Click on the Properties icon found at the bottom of the Library panel.
Question 3
You regularly use third-party code libraries. You have been manually typing your code which is complicated because of the large number of classes, methods and properties. What method is available to address this issue in Flash CS5.
A. FlashBuilder 4 can be used as the code editor and it will allow you to use third-Party Code.
B. Importing the entire class package will make code accessible
C. Place code package in the root of the project. Datatype will auto-complete import statement
D. In the Actions Panel, Select Import third-Party Code
Question 4
Which statement about sound in Flash is true?
A. Event sounds play independently of the timeline and may continue to play even after the timeline stops progressing.
B. If an animation can't keep pace with a streaming sound, the sound will stop playing.
C. Event sounds play independently of the timeline, and will not continue to play if the timeline stops progressing.
D. Streaming sounds can play longer than the length of frames that the sound occupies.
Question 5
Click the Exhibit button.
Based on the graphic in the exhibit, what can you tell about what is occurring on the animation layer?
A. This is a shape tween applied correctly
B. This is a motion tween applied correctly
C. This is a motion tween applied incorrectly
D. This is a classic tween applied incorrectly
Solutions:
| Question 1 Answer: A | Question 2 Answer: D | Question 3 Answer: C | Question 4 Answer: A | Question 5 Answer: B |


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